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VGLR: Video Games Live Real-time

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VGLR: Video Games Live Real-time

VGLR: VIRTUAL GENETICS LAB Research

VGLR:  Very Good looking Review

VGLR: Virtual Great Lakes Region

VGLR: Virtual GLR Gas-Liquid Ratio
VGLR: Virtual Gas-Liquid Ratio
VGLR: Virtual Gateway Location Register
VGLR: Virtual Gaylord, Michigan (Airport Code)
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VGLR: Virtual Greater London Radio

 Video Games Live is a concert event put on by the video game industry to help encourage and support the culture and art that video games have become, featuring music from over 25 major titles. Each featured segment is completely synchronized to cutting edge video-screen visuals, state-of-the-art lighting, and on-stage interactive segments with the audience.

Description
Video Games Live (VGL) is the largest and most successful video game concert in the world, already having performed worldwide to over 100,000 people by 2007. The concert's debut performance took place on July 6th, 2005 at the Hollywood Bowl featuring the LA Philharmonic Orchestra. Over 11,000 audience members participated in the largest video game concert in history. Video Games Live was the first video game concert to ever perform in Canada, England, Brazil & New Zealand, as well as the first American game concert to perform in Asia (Korea) at the 12,000 seat Olympic Park Stadium.

The concert features a broad spectrum of video game music, including Final Fantasy, Halo, World of Warcraft, Sonic the Hedgehog, The Legend of Zelda and Metal Gear Solid, as well as retro arcade games such as Tetris and Asteroids.

In addition to the music, VGL concerts also include video footage from the games, sychronized to the music and projected on large screens at performances. Due to ESRB regulations and the environment of the show, all footage is approved for all ages, meaning graphic violence in some of the game music played (ie: Halo, Medal of Honor, God of War) is never shown during a concert. Some VGL concerts may also include exclusive "never-before-seen" video game footage from games that have yet to be released. VGL also boasts energetic lighting (also sychronized with the music), special fx, interactive music segments with the crowd, pre and post show festival activities, and interactive onstage games for selected audience members to participate in. Examples include an onstage Frogger competition, and a "live-action" rendition of Space Invaders


History
After kicking off with a successful 2005 concert in July at the Hollywood Bowl, organizers spent months preparing the show for a 25-city tour of indoor venues, beginning with dates in Seattle and Vancouver. However, ticket sales for the tour weren't meeting expectations, and organizers had to reschedule most of the shows on October 25, 2005 with the exception of the two cities.

Having performed 3 successful shows in 2005, they re-launched with an 11 show world tour in 2006 in places such as the Northern America, Brazil, Canada and the United Kingdom. In 2007 the tour plays in over 30 cities around the world adding countries such as Korea, New Zealand & Spain. Tour plans for 2008 have already begun and dates have started to be posted.


VGL in the schools and universities
VGL works with the local Visitors Bureau and Board of Education as well as the "Grammy in the Schools" program to raise awareness of the arts, music and culture by inviting classes to performance rehearsals, and "behind-the-scenes" tours as a way of introducing the industry to the youth. Students will also have the opportunity to speak with industry professionals, composers and musicians.

VGL also helps to provide Alfred Publishing with orchestrations and arrangements, enabling over 75,000 schools and universities across North America to play music from favorite video games. This includes arrangements for Drum Corps, Marching Band, and School Orchestra as well as individual instruments such as piano and guitar.


Description of Interactive Segments
Frogger: Two people are randomly picked out of the audience to come on stage and compete in a game of Frogger for 90 seconds (one at a time) while the orchestra plays the music to the game and changes it in real-time improvisation to match what the contestants are doing on the stage and big screen projection. The person with the highest score wins a $2,500 laptop.
Space Invaders: A random person is picked out of the audience to come up on stage to become the video game. The person is tracked on stage and moves left and right to control the spaceship from the game. They are given a button to fire with. The orchestra, once again, improvises the game music in real-time with the competitor's actions. The player has 2 minutes to finish the first level of the game. As an added challenge, each time a bonus ship comes across the top of the screen, the player earns their score amount in cash. BUT only if the player can finish the level within the 2 minutes.

Tour Dates and Locations
July 6, 2005 - Los Angeles, CA - Hollywood Bowl
October 29, 2005 - Seattle, WA - Paramount Theatre
October 30, 2005 - Vancouver, BC - Queen Elizabeth Theatre
March 24, 2006 - San Jose, CA - Civic Auditorium
June 3, 2006 - Philadelphia, PA - Merriam Theatre
July 14, 2006 - Houston, TX - Jones Hall
August 5, 2006 - Chicago, IL
August 11-12, 2006 - Indianapolis, IN - Hillbert Circle Center
September 1, 2006 - Toronto, Canada - Massey Hall
September 21, 2006 - Los Angeles, CA - Hollywood Bowl
November 12, 2006 - Rio de Janeiro, Brazil - Claro Hall
November 19, 2006 - São Paulo, Brazil - Via Funchal
November 25, 2006 - London, England - Hamersmith Apollo
January 12-13, 2007 - Mesa, AZ - Mesa Arts Center
January 22-23, 2007 - Edmonton, Canada - Northern Alberta Jubilee Auditorium
February 24, 2007 — Wellington, New Zealand - TSB Bank Arena
March 9, 2007 - San Francisco, CA - Nob Hill Masonic Center
March 31, 2007 — New Haven, CT - Woolsey Hall
April 26, 2007 - Columbus, OH - Mershon Auditorium
May 20, 2007 - Seoul, Korea - Olympic Park Stadium
June 20-21, 2007 - Dallas, TX - Morton H. Meyerson Symphony Center
June 29-30, 2007 — Washington, DC - Kennedy Center
July 6, 2007 - Detroit, MI - Orchestra Hall
July 13-14, 2007 - Houston, TX - Jones Hall
July 20, 2007 - Louisville, KY - Kentucky Center for the Arts
August 4, 2007 - Anaheim, CA - Anaheim Convention Center
September 16, 2007 - São Paulo, Brazil - Via Funchal
September 23, 2007 - Rio de Janeiro, Brazil - Citibank Hall
September 30, 2007 - Brasilia, Brazil - Centro de Convenções
October 19, 2007 - Los Angeles, CA - Nokia Theater at LA Live
October 22, 2007 - London, England - TBA
October 28, 2007 - Columbia, MO - Jesse Auditorium
November 9-10, 2007 - Calgary, Canada - Jack Singer Concert Hall
February 15, 2008 - Fort Wayne, IN - Embassy Theatre
March 28-29, 2008 - Salt Lake City, UT - Abravanel Hall
Additional dates and locations to be announced
Note: For full list of tour dates, see [site]


Segments Featured in Video Games Live
Final Fantasy (multiple segments)
Mario Series (multiple segments)
The Legend of Zelda series
Halo (multiple segments)
Metal Gear Solid
Warcraft (multiple segments)
Myst
Castlevania
Medal of Honor
Kingdom Hearts
Sonic the Hedgehog series
Tron
Headhunter
Advent Rising
Beyond Good & Evil
Tom Clancy Series Medley
Lucasarts Medley
God of War
EverQuest II
Civilization IV
A Classic Arcade Medley from over 25 classic games

Featured Solo Performances
Final Fantasy Piano Solo (consisting of 10 different Final Fantasy songs)
Super Mario Bros Piano Solo
Tetris Piano Solo
Namco Classics Piano Solo (Pac-Man, Ms Pac-Man, Galaga, Dig-Dug)
Contra Guitar Solo
Note: All solos do not include the orchestra, but instead a solo pianist or guitar player.

 

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With the rising popularity of commercial MMORPG games came the desire from ardent players of these games to run their own servers beside the ones run by the game's creator. Since the original server software is not usually available, the behavior of the server has to be re-engineered. This can be done by analyzing the data stream with the original server, or by disassembling and analyzing the client which is available.

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